After reading the introduction to The Field Guide to Human-Centered Design, I found myself slowly beginning to understand the process in which human centered designers go about starting a task, working on that task, and finally completing the task. The idea of using design solely to improve people's lives is an interesting way of thinking about design.
I have always seen design as a way for me to pursue art and a career at the same time. It was a perfect way of thinking about it for me. I remember my professors talking about design and how there is so much more to it than that. I didn't fully understand them then and I'm certain that I have much more to learn but I do believe that taking this class will help me start to understand a different more unique way to think about it.
The idea of failing until you succeed is not an original idea by any means. Schools, sports, and many other mediums use this ideology. I believe on a basic level, failing is the best way to learn how to succeed, and the concepts discussed in the article on the ways human-centered graphic designers learn from their failures is no different. The idea of just throwing out ideas into a void hoping one sticks is a concept I am not very familiar with at this point in my life. Working so hard, knowing full well that this idea will probably never reach a point where it will become reality seems like a good way of wasting time. But I will not argue with the results it has given us. Maybe I need to rethink my way of working on projects. Maybe it is time that I begin trying this way of thinking and applying it to how I work on design.
This article has a very interesting message and I am only at the introduction. I am looking forward to learning more about human-centered design throughout this semester and learning knew ways to create designs.
Sources:
The Field Guide to Human-Centered Design
A step-by-step guide that will get you solving problems like a designer.
By IDEO.org